
The question of whether or not to add a layer of digital rights management (DRM) to online games is something that many independent developers struggle with. Does adding that extra layer of protection cause a rift between the developers and their customers? Will it be cracked, and if so, why bother in the first place? The developers of the adventure story game Rime decided on a solution that lands somewhere in the middle. They released the game with anti-tampering features included, but promised...
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